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The Agony Activation Code Offline

Updated: Mar 18, 2020





















































About This Game Do you often think of what is there, beneath the towns and the cities we live in? Sewer systems, bombshelters, scientific objects... Are you ready to find yourself in a place on the edge of the reality plane you are used to? That day promised nothing bad. But a usual walk with a girlfriend ended up in runnung for ones lives from bandits, which lead the main characters into strange catacombs, where the usual laws of the universe fail. You will have to pass tough tests and to overcome yourself. The Agony is a visual novel from the authors of "Sixtieth Kilometer". The plot movement depends on the player's decisions, each leading to its own consequences. There are four different endings, based on the choices you make in the first part of the game.The novelet genre gravitates toward pseudo-scifi rather than unexplicable misticism. 7aa9394dea Title: The AgonyGenre: Adventure, Casual, IndieDeveloper:KishMish GamesPublisher:KishMish GamesRelease Date: 14 Jun, 2017 The Agony Activation Code Offline There's a similarly-titled, yet much better-known horror game that came out recently which has, er...copped a bit of flak of late. As someone who played that game for only an hour or so, before opting to wait for future updates\/improvements, I gotta say: it still had a darn sight more going for it than THIS utter pile of dreck. What is it with Russians and visual novels? Or even Russians with HORROR GAMES, for that matter? Not one thing is noteworthy about this product: not the visuals, not the sounds, and sure as all f*ck not the story or writing. I honestly can't find one kind thing to say about it, and can't even imagine that it would read well in Russian. A dumb story is a dumb story in ANY language. Oh, and as a dubious bonus: p*ss-poor "Quick-Time" Events...the second of which repeatedly crashed the game into a coding screen. Well done, KishMish Games. Verdict: 2\/10 (okay, so SOME of the visuals were alright. But only some).(PS If you enjoyed this review, feel free to check out my two Curator pages: http:\/\/store.steampowered.com\/curator\/9284586-ReviewsJustfortheHELLofit\/http:\/\/store.steampowered.com\/curator\/10868048-Truly-Horrible-Horror-Games\/?appid=398210Cheers!). Starts very good and gets very boring and uninteresting mid game and ends oddlycharacters has a good depth and overall atmosphere is good6\/10. this game is ok the art style is diffrent and I dont liek that... but! 6\/10 game. This was agony to play. Horrible art style (using the term style very loosely), a twist end that would make M. Night Shyamalan cringe It was all a dream , awkward nudity scenes, horrible stock music, monsters that would make most Deviantart users shake their heads, painful QTE's that added nothing to the rexperience, unlikeable characters.The setting of the story could of been something that made for an interesting horror story but instead this feels like a first draft that the developers child wrote for a school class. It could be very possible that this has multiple endings and story branches but I couldn't care less to play through this game again to find out.Throwing stones into a pond is more of a interactive enjoyable experience.. A 3\/10 effort. This is pretty much what not to do with the Ren'Py engine. The underlying concept of this game is sound, but it's the delivery. This is yet another Russian made Ren'Py game that insists on quick time events, which really don't suit the visual novel\/adventure genre. Send that dross back to Tomb Raider where it belongs. It's a shame because even with the poor English translation, there's a decent story here, although the monster in the sewer trope has been done to death. On the plus side, it was cheap and it has trading cards.

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